
Game Design
Video games have been a large part of my life since childhood, and it's with that passion that I pursued and completed a Bachelor's in Game Design. I have created games in Unity and Unreal Engine 4, as well as for Android Mobile Devices and text based games.
My passion for games stems from my love of story telling, and the ability to tell those stories in an interactive platform that allows for a more impactful and immersive experience. This passion has led to multiple Alternate Reality Game and Transmedia fiction projects that span across platforms including video games, Discord, Youtube, Reddit, and more.
Bri Crane's Game Reel
Scrap Run - 2023
Scrap Run places you in the shoes of everyone's favorite mechanic. Meet with customers and repair their vehicles, all while exploring your sprawling service center. Gather Scrap from around the map to unlock new areas and make your repairs before the time runs out!
Scrap Run was made with other Naughty Dogs as part of our QA Game Jam. As the narrative lead, I collaborated with level designers, audio, mechanics, and programming teams to bring the world of Scrap Run to life. Once the world was in place, I added and scripted interactive NPC's who's dialogue not only directed the player in how to proceed, but added liveliness and some comedic humor to our game!

End Evil - 2021
End Evil is an apocalyptic survival shooter. The player is tasked with eliminating undead atrocities and survive the end. Will you have what it takes, or will you join their ranks?
End Evil was a collaborative project with a team of developers for our senior design project at Baker College. We each took an aspect of the game and worked on it as a true game development team would. I was responsible for win/loss conditions, as well as creating and programming the HUD & Menus. In creating this game, I was able to get experience working as part of a larger development team, as well as reinforce the game development skills I had learned over the course of my education.

The start menu for End Evil. Here the player can view the controls, see the credits, check the scoreboard, and begin the game. The last high score is saved and displayed beneath the title.

The credits for End Evil, including myself and my classmates who worked on this game.

End Evil features a variety of enemies, including skeletons, zombies, and giant spiders.

The start menu for End Evil. Here the player can view the controls, see the credits, check the scoreboard, and begin the game. The last high score is saved and displayed beneath the title.
Bunny's Revenge - 2019
Bunny's Revenge is a survival shooter game where the player takes on the role of a young child in their dreams. The player fights off hordes of enemies (with a variety of spawns) to reach the high score.
In creating this game, I was able to implement my skills with AI, spawn rates, player and enemy health, responsive UI displays, and more.

Mob spawns in my 2019 game Bunny's Revenge.

The player is equipped with a machine gun to fight back against the hordes of enemies.

A variety of enemies spawn, all with different speeds and health to give the player an extra challenge.

Mob spawns in my 2019 game Bunny's Revenge.
Space Rocks - 2019
Space Rocks is a game designed for PC and Mobile devices. The player is in control of a space ship equipped with lasers fending off flying space debris, and even alien ships!
In creating this game, I was able to implement my knowledge of 3D modelling and visual effects. Each type of spawn (the player, the rocks, and the enemy ships) all have different visual effects upon destruction and firing. I was also able to work with lighting effects to give the shuttle a nice rim shine when the player turns the ship.

An enemy ship explodes upon contact with the player's laser.

Debris and alien ships spawn at different intervals with different rotations and firing speed to give the player an added challenge.

The game ends upon the player taking damage. How high can they get the score before luck runs out?

An enemy ship explodes upon contact with the player's laser.
The Eonerth Project - Ongoing
The Eonerth Project is a series of Alternate Reality Games that use immersive transmedia fiction to tell impactful stories. The first entry Caronix Co. ran successfully from September 2020 to March 2021, and the current installment Exxazon Syndicate is in development.
In creating these games, I use a combination of web development, project management, storyboarding, creative writing, character development & concept art, as well as puzzles hidden across various platforms to tell engaging stories. I spent countless hours fleshing out the lore and world building aspects of the game to immerse players and help them create meaningful connections with the world. These games operated primarily on Discord, and have a dedicated and growing fan base.

Logo for the Exxazon Syndicate

Terric-292 Concept Art for the Exxazon Syndicate ARG.

A Character Concept sketch for a Player Character featured in the Caronix Co ARG.

Logo for the Exxazon Syndicate
